Coursera Gamification MOOC
If you're not familiar with the term "MOOC" it stands for Massive Open Online Course. Coursera.org offers over 300 free, online courses created by 62 universities from 16 countries.
Kevin Werbach, a professor from the University of Pennsylvania, offers a course on gamification. Here is a summary of the course: "Gamification is the application of game elements and digital game design techniques to non-game problems, such as business and social impact challenges. This course will teach you the mechanisms of gamification, why it has such tremendous potential, and how to use it effectively".
The workload is 4-8 hours a week for six weeks. According to the site "the class will consist of video lectures, which are between 7 and 12 minutes in length. Many of them contain integrated quiz questions. Two units of lectures will be posted each week; you can watch them any time after that. There are also standalone multiple-choice homework assignments for most weeks of the course (5-10 questions per week), and three short peer-graded written assignments involving realistic gamification scenarios. The course ends with a multiple-choice final exam".
This course is aimed mainly at business people but a lot of the theory can be used to apply gamification to a library setting. You do not need to do the assignments or sit the exams if you don't want to, you may wish to just watch the video lectures that interest you. I found Werbach to be an excellent lecturer. He presented information well and I learnt a lot. I also enjoyed the experience of participating in a MOOC, simply because it was new and different.
For more information visit this website - https://www.coursera.org/course/gamification.
Kevin Werbach, a professor from the University of Pennsylvania, offers a course on gamification. Here is a summary of the course: "Gamification is the application of game elements and digital game design techniques to non-game problems, such as business and social impact challenges. This course will teach you the mechanisms of gamification, why it has such tremendous potential, and how to use it effectively".
The workload is 4-8 hours a week for six weeks. According to the site "the class will consist of video lectures, which are between 7 and 12 minutes in length. Many of them contain integrated quiz questions. Two units of lectures will be posted each week; you can watch them any time after that. There are also standalone multiple-choice homework assignments for most weeks of the course (5-10 questions per week), and three short peer-graded written assignments involving realistic gamification scenarios. The course ends with a multiple-choice final exam".
This course is aimed mainly at business people but a lot of the theory can be used to apply gamification to a library setting. You do not need to do the assignments or sit the exams if you don't want to, you may wish to just watch the video lectures that interest you. I found Werbach to be an excellent lecturer. He presented information well and I learnt a lot. I also enjoyed the experience of participating in a MOOC, simply because it was new and different.
For more information visit this website - https://www.coursera.org/course/gamification.